Alone in a Room A Blog for Solo RPGs

Session 1

Prompt

In your blood-hunger, you destroy someone close to you. Kill a mortal Character. Take the skill Bloodthirsty.

Response

After returning from our latest raid on England, I find that I have new…urges. I fight them as long as I can, often going to the surrounding areas and feeding on the blood of deer or squirrels. One day, Geir follows me catches me off-guard. We get into an argument, and in my hunger I attack him. The sensation is incredible, but my best friend is now dead. I leave his body in the woods away from our village so that it cannot be found, and I carve another notch into my axe when I get home.

Notes

  • Killed Geir
  • Gained Bloodthirsty

Prompt

You are exposed and flee to a neighboring region. A mortal flees with you. What new name do you adopt among these strangers?

Response

A week after killing Geir, one of our hunters finds his body. One of my rings had fallen beside the body and they are able to identify me as the monster behind the terrible act. I need to flee and Hege wishes to come with me, but she is still pregnant and it is too dangerous. My son, Elof, insists on joining me on my new adventure, however, so he says goodbye to his mother and we find ourselves on a small boat. We land in a country we learn is named France, and I have adopted a new name: Aloïs.

Notes

  • Created Elof
  • Checked Farming

Prompt

New laws or social mores make it harder for you to hide among the populace. How are you nearly caught and destroyed?

Response

I begin my new life in France by blending into the upper-class. I serve as a personal guard to one of the local nobles, and am rewarded handsomiely for my efforts. However, this upper-class lifestyle requires more form-fitting clothing and while protecting my employer, the sharp edge of the broken blade in my chest tears through my shirt. My employer see the wound and understands that I should not have survived whatever it was that caused it. He looks horrified. I am arrested shortly after and am scheduled for execution via the Wheel. Just before my sentence is passed, a man, Henri, manages to break me out of my cell.

Notes

  • Eirik has died of old age
  • Created Henri
  • Checked Close combat
  • Gained Thievery

Prompt

Two friendly Characters become embroiled in an internecine conflict. How do you profit?

Response

Henri was never one to work alone, he worked with The Syndicate, a large group of like-minded thieves and scoundrels. Both Elof and I join after Henri saved my life, and it helps us put food on the table. Elof is now old enough to learn the tricks of our trade, and he performs well. Henri and his right-hand man, Alexandre, get into a large argument over how the group should be run. The group splinters; I stay with Henri and other loyal members.

Notes

  • Created Alexandre
  • Gained The Syndicate

Prompt

You are trapped outside when the sun rises and take shelter some place you are not supposed to be. A child discovers and befriends you.

Response

Henri continues to push us to find bigger targets. I spent far too long tailing mine last night, and the sun began to rise before I even realized how long it had been. I took cover in the first place I could find: an orphanage. A small child approached me, seemingly thinking I was dehydrated. I can understand the confusion as my lips were cracked, my eyes appearing sunken after the brief exposure to the light. She offered me her cup of water despite not knowing where she might get her next drink.

Notes

  • Created Esme